米国時間 2017/04/06付で、Transmission3D Rev318がリリースされました。
(前回リリースはRev316、Rev317は一部例題更新のみ)
更新モジュールは、弊社HPから全てダウンロード可能です。
以下リリースノートです。
Rev 318 – 2017-04-06 16:45:18 -0400 (Thu, 06 Apr 2017)
Log message: 2017/04/06
==========
1) IMPORTANT: This update has changes to the
system configuration file and substructuring
method for imported meshes. When using old models,
delete the calyxtmp folder before running this new
version.
If using imported Abaqus or Nastran meshes, you
will also need to delete old post-processing
data (postproc.dat) files and recreate by
rerunning the analysis. Otherwise
the program will hang.
2) Added a fillet lines to the pattern menu.
3) Now we can load abaqus files with multiple
‘*Part’ commands.
4) Double-clicking a vertex in iGlass outputs
Global position and displacement vector to file
calyxtmp\IGLPOINTS.DAT
(節点ダプルクリック毎に上記ファイル内容が更新されます。
複数節点情報必要な場合は、ダブルクリック後、上記ファイルを
テキストエディタで開いて、別名で保存してください。)
5) Added buttons for -X, -Y and -Z projections in iGlass
6) Added a “Save View” and a “Load View” button to iGlass
7) Added ADAPTIVEGRID option for rolling element bearings
8) Added a “Browse for Folder” button when loading
post-processing results through Guide.
9) Added a summary of SETUP parameters to the log upon
start of analysis.
10) Bug fix: When there are two straight bevels in a model, and
one of the bevels has ORIENTATION=SAME and the the other
bevel has ORIENTATION=OPPOSITE, then the synchronization
operation was not working.
11) Fixed problem with the axial offset applied to an
imported shaft segment that contains multiple files.
12) Fixed problem with the display of constrained nodes
in an imported housing. that contains multiple files.
13) Fixed a bug in the straight bevel mesh generator.
14) Fixed a bug in the EXPORTFEMODEL menu. It was crashing
calyx for one example.
15) Bug fix: The values displayed for NETA and NZETA in
the EXPORTFEMODEL menu were not correct (The
current value of NXI was displayed in their place.)
16) Bug fix: A planetary pinion with an asymmetric tooth
was crashing Transmission3D.